Survivalist

The Survivalist

'' "Fifty Tret? You gotta be out of your mind! This Vaku is worth at least three times that! If you're not willing to pay that, then I'll take my business elsewhere!" ''

A survivalist is typically a fiercely independent individual who is largely self-sufficient and who has grown used to harsh living conditions. She might be a settler living on one of the frontier worlds in the Farfringe, a homeless person in one of the megacities on Cartom, a hermit living on one of the more desolate planets such as the ice planet Tarkuno, or one of the survivors living on war-devastated Lothen. The rough life has probably made her hard and disillusioned, toughened her physically and psychologically to a degree that she might come off as unempathetic and cynical to those who do not know what it has taken for her to survive.

A survivalist is determined and endurant. She has persevered through all the challenges that life has thrown at her. Nothing has broken her yet, only made her tougher, and unwavering in demeanor she gives it her all to fight through even seemingly impossible situations. She knows that the only thing she cannot do is give up. She has to keep fighting. She has to keep surviving.

Mechanically, a survivalist has a number of skills and abilities foucsed on survival. You should play the survivalist if you want to play the role of an individual who is self-sufficient, independent and tough as nails.

Survivalists usually follow the Kill or be Killed, Only the Strong Survives or Keep On Keeping On ideology.

Sample Survivalist

Core Spec Mechanics
The core specialization mechanics of the survivalist revolves around Strength in Pain, a mechanic which lets them do more damage the more pain they endure, Second Wind - the ability to regain Vitality and Energy  when they are badly injured, and Traps. 

Strength in Pain
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Tier 1 Survivalist

 * Vitality: d8
 * Martial Skill Training: Pick 1 + 1 per point in Int martial skills to be trained in.
 * General Skill Training: You are trained in Survival and have a forte in Survival (Discern Direction). Furthermore, pick 3 + 1 per point in Int of the following: Foraging, Hunting, Running, Climbing, Perception, Barter, Intimidation, First Aid, Piloting, Handle Animal, Deception, Knowledge (Underground), and Knowledge (Plants and animals).
 * Flux: -